Leyline of Punishment

Leyline of Punishment

Card Information

Type: Enchantment

Mana Cost: 2Red manaRed mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for R

Set: Magic 2011 (M11)

Rarity: Rare

Collector Number: 148

Oracle Text

If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. March 19, 2021

    A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

    Source: wotc
  2. August 15, 2010

    Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.

    Source: wotc
  3. August 15, 2010

    If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)

    Source: wotc
  4. August 15, 2010

    Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.

    Source: wotc
  5. August 15, 2010

    Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

    Source: wotc
  6. August 15, 2010

    Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

    Source: wotc
  7. August 15, 2010

    Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

    Source: wotc
  8. August 15, 2010

    Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.

    Source: wotc
  9. August 15, 2010

    If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.

    Source: wotc
  10. August 15, 2010

    If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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