
Printings
Luminarch Ascension
Card Information
Type: Enchantment
Mana Cost: 1
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Masters 25 (A25)
Rarity: Rare
Collector Number: 23
Oracle Text
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Format Legalities
Related Cards
Card Rulings
- March 16, 2018
Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
Source: wotc - March 16, 2018
Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
Source: wotc - March 16, 2018
You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.