
Printings
Maester Seymour
Card Information
Type: Legendary Creature — Human Elf Cleric
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Final Fantasy Commander (FIC)
Rarity: Rare
Collector Number: 68
Oracle Text
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Keywords
Format Legalities
Card Rulings
- June 6, 2025
The value of X is determined only once, as Maester Seymour's last ability resolves.
Source: wotc - June 6, 2025
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
Source: wotc - June 6, 2025
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
Source: wotc - June 6, 2025
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.