
Martial Law
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Return to Ravnica (RTR)
Rarity: Rare
Collector Number: 14
Oracle Text
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Keywords
Format Legalities
Card Rulings
- April 15, 2013
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
Source: wotc - April 15, 2013
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Source: wotc - April 15, 2013
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
Source: wotc - April 15, 2013
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
Source: wotc - April 15, 2013
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Source: wotc - April 15, 2013
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.