Maze's End

Printings

  • Foundations (FDN)#727
  • Historic Anthology 3 (HA3)#27
  • Dragon's Maze (DGM)#152
  • Pioneer Masters (PIO)#269
  • Dragon's Maze Promos (PDGM)#152★
  • Magic Online Promos (PRM)#48572
  • Secret Lair Drop (SLD)#1834
  • Ravnica Remastered (RVR)#465
  • The List (PLST)#DGM-152

Maze's End

Card Information

Type: Land

CMC: 0

Part of the Reserved List: No

Set: Foundations (FDN)

Rarity: Mythic

Collector Number: 727

Oracle Text

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Legal)
paupercommander(Not Legal)

Card Rulings

  1. April 15, 2013

    Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.

    Source: wotc
  2. April 15, 2013

    Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.

    Source: wotc
  3. April 15, 2013

    Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.

    Source: wotc
  4. April 15, 2013

    When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.

    Source: wotc

Price History

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To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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