Megaton's Fate

Printings

  • Fallout (PIP)#61
  • Fallout (PIP)#388
  • Fallout (PIP)#916
  • Fallout (PIP)#589

Megaton's Fate

Card Information

Type: Sorcery

Mana Cost: 5Red mana

CMC: 6

Part of the Reserved List: No

Color Identity: Mana symbol for R

Set: Fallout (PIP)

Rarity: Rare

Collector Number: 61

Oracle Text

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Keywords

TreasureDisarmDetonate

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

Megaton's Fate(Sorcery)
Treasure(Token Artifact — Treasure)
Radiation(Card)

Card Rulings

  1. March 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

    Source: wotc
  2. March 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

    Source: wotc
  3. March 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

    Source: wotc
  4. March 8, 2024

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

    Source: wotc
  5. March 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

    Source: wotc
  6. March 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

    Source: wotc
  7. March 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

    Source: wotc
  8. March 8, 2024

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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