Melek, Izzet Paragon

Printings

  • Commander Masters (CMM)#345
  • Dragon's Maze Promos (PDGM)#84
  • Commander 2015 (C15)#227
  • Magic Online Promos (PRM)#48578
  • Dragon's Maze (DGM)#84
  • Commander 2020 (C20)#220

Melek, Izzet Paragon

Card Information

Type: Legendary Creature — Weird Wizard

Mana Cost: 4Blue manaRed mana

CMC: 6

Part of the Reserved List: No

Color Identity: Mana symbol for RMana symbol for U

Set: Commander Masters (CMM)

Rarity: Uncommon

Collector Number: 345

Oracle Text

Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. April 15, 2013

    Melek doesn’t affect the timing rules associated with when you can cast the card. If it’s a sorcery card, you can cast it only during your main phase when the stack is empty.

    Source: wotc
  2. April 15, 2013

    You still pay all costs for that spell, including additional costs. You may also pay alternative costs, such as overload costs. Although you can’t pay additional costs for the copy that’s created, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.

    Source: wotc
  3. April 15, 2013

    If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

    Source: wotc
  4. April 15, 2013

    The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.

    Source: wotc
  5. April 15, 2013

    Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If you cast a spell this way, you’re casting it from your hand, not your library. Melek’s ability won’t trigger.

    Source: wotc
  6. April 15, 2013

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Source: wotc
  7. April 15, 2013

    If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so.

    Source: wotc
  8. April 15, 2013

    When the last ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

    Source: wotc
  9. April 15, 2013

    When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.

    Source: wotc
  10. April 15, 2013

    If the spell being copied has an X whose value was determined as it was cast (like Debt to the Deathless has), the copy has the same value of X.

    Source: wotc
  11. April 15, 2013

    Melek’s last ability will copy any instant or sorcery spell you cast from your library, not just one with targets.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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