
Memory Vampire
Card Information
Type: Creature — Vampire Detective
Mana Cost: 4
CMC: 6
Part of the Reserved List: No
Color Identity:
Set: Ravnica: Clue Edition (CLU)
Rarity: Rare
Collector Number: 38
Oracle Text
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
Keywords
Format Legalities
Card Rulings
- February 2, 2024
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
Source: wotc - February 2, 2024
You don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Source: wotc - February 2, 2024
You don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.
Source: wotc - February 2, 2024
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.