
Printings
Naru Meha, Master Wizard
Card Information
Type: Legendary Creature — Human Wizard
Mana Cost: 2
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Dominaria (DOM)
Rarity: Mythic
Collector Number: 59
Oracle Text
Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
Keywords
Format Legalities
Card Rulings
- April 27, 2018
If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
Source: wotc - April 27, 2018
Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
Source: wotc - April 27, 2018
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
Source: wotc - April 27, 2018
If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
Source: wotc - April 27, 2018
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Source: wotc - April 27, 2018
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Source: wotc - April 27, 2018
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
Source: wotc - April 27, 2018
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.