
Printings
Neheb, the Eternal
Card Information
Type: Legendary Creature — Zombie Minotaur Warrior
Mana Cost: 3
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Commander Masters (CMM)
Rarity: Mythic
Collector Number: 244
Oracle Text
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Keywords
Format Legalities
Card Rulings
- July 28, 2023
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
Source: wotc - July 14, 2017
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
Source: wotc - July 14, 2017
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
Source: wotc - July 14, 2017
If multiple creatures block a creature with afflict, afflict triggers only once.
Source: wotc - July 14, 2017
Afflict causes the defending player to lose life; it's not damage or combat damage.
Source: wotc - July 14, 2017
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
Source: wotc - July 14, 2017
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
Source: wotc - July 14, 2017
Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
Source: wotc - July 14, 2017
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
Source: wotc - July 14, 2017
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
Source: wotc - July 14, 2017
Damage dealt to a player causes that player to lose that much life.
Source: wotc
Price History

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