Nim Deathmantle

Printings

  • Double Masters 2022 (2X2)#309
  • Double Masters 2022 (2X2)#561
  • Scars of Mirrodin (SOM)#188

Nim Deathmantle

Card Information

Type: Artifact — Equipment

Mana Cost: 2

CMC: 2

Part of the Reserved List: No

Set: Double Masters 2022 (2X2)

Rarity: Rare

Collector Number: 309

Oracle Text

Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}

Keywords

Equip

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. January 1, 2011

    Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types.

    Source: wotc
  2. January 1, 2011

    Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it.

    Source: wotc
  3. January 1, 2011

    Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard.

    Source: wotc
  4. January 1, 2011

    If the nontoken creature that caused Nim Deathmantle's second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay {4} as it resolves. Even if you do, however, no card will be returned to the battlefield.

    Source: wotc
  5. January 1, 2011

    Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay {4} as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example.

    Source: wotc
  6. January 1, 2011

    Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn't return that creature to the battlefield from the graveyard.

    Source: wotc
  7. January 1, 2011

    You choose whether to pay {4} as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.

    Source: wotc
  8. January 1, 2011

    If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay {4} more than once, each card you paid {4} for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg

DMCA.com Protection Status