Orb of Origin

Card Information

Type: Poly Artifact

Mana Cost: 0

CMC: 0

Part of the Reserved List: No

Set: ()

Rarity:

Collector Number:

Oracle Text

{2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

Format Legalities

duel(Not Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Not Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Not Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Not Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Not Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. November 8, 2024

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    Source: wotc
  2. November 8, 2024

    To activate an ability of a permanent with the mono supertype, if that ability’s activation cost doesn’t already include {T}, activating that ability costs an additional {T} to activate.

    Source: wotc
  3. November 8, 2024

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    Source: wotc
  4. November 8, 2024

    Having multiple Orb of Origins on the battlefield will have no additional effect on artifacts on the battlefield except that the Orb of Origins will also make each other mono and continuous.

    Source: wotc
  5. November 8, 2024

    Orb of Origin’s last ability applies only while it’s on the battlefield. It grants the mono and continuous supertypes to other noncreature artifacts on the battlefield.

    Source: wotc
  6. November 8, 2024

    The poly supertype means Orb of Origin’s first ability doesn’t cost {T} to activate (unless another Orb of Origin is also on the battlefield).

    Source: wotc
  7. November 8, 2024

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    Source: wotc
  8. November 8, 2024

    While Orb of Origin is on the battlefield, activating abilities of other artifacts may cause them to lose other relevant abilities when they become tapped. For example, if you activate Thought Vessel’s “{T}: Add {C}” ability, it’ll lose its “You have no maximum hand size” ability as long as it remains tapped. Similarly, activating Sword of the Meek’s equip ability (which costs an additional {T} while Orb of Origin is on the battlefield) will cause it to lose “Equipped creature gets +1/+2” as long as it remains tapped.

    Source: wotc
  9. November 8, 2024

    A permanent with the continuous supertype has no abilities as long as it’s tapped.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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