
Printings
Orzhov Charm
Card Information
Type: Instant
Mana Cost:
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Gatecrash (GTC)
Rarity: Uncommon
Collector Number: 185
Oracle Text
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Format Legalities
Card Rulings
- July 1, 2013
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
Source: wotc - January 24, 2013
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
Source: wotc - January 24, 2013
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Source: wotc - January 24, 2013
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
Source: wotc - January 24, 2013
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.