Power Without Equal

Card Information

Type: Scheme

CMC: 0

Part of the Reserved List: No

Set: ()

Rarity:

Collector Number:

Oracle Text

When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.

Format Legalities

duel(Not Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Not Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Not Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Not Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Not Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. June 13, 2017

    The number of lands you control is checked as this scheme's triggered ability resolves. You can't play a land during your turn before it resolves.

    Source: wotc
  2. June 13, 2017

    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    Source: wotc
  3. June 13, 2017

    If you control six or more lands, you'll draw three cards and get to cast three spells for free. No player may take any actions between the time you draw three cards and the time you finish casting free spells.

    Source: wotc
  4. June 13, 2017

    You must cast any of the three spells you wish to cast for free while this scheme's ability is resolving. You'll have to pay the mana cost of any spells cast later in the turn, even if you cast fewer than three as you resolved this ability. The spells will be added to the stack in the order that you cast them.

    Source: wotc
  5. June 13, 2017

    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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