
Psychic Possession
Card Information
Type: Enchantment — Aura
Mana Cost: 2
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Dissension (DIS)
Rarity: Rare
Collector Number: 30
Oracle Text
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Keywords
Format Legalities
Card Rulings
- May 1, 2006
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
Source: wotc - May 1, 2006
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
Source: wotc - May 1, 2006
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
Source: wotc - May 1, 2006
An Aura with enchant opponent can't be attached to a permanent.
Source: wotc - May 1, 2006
Psychic Possession's controller, not the enchanted player, skips their draw step.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.