
Ready // Willing
Card Information
Type (Front): Instant
Type (Back): Instant
Mana Cost (Front): 1
Mana Cost (Back): 1
Mana Cost: 11
CMC: 6
Part of the Reserved List: No
Color Identity:
Set: Dragon's Maze (DGM)
Rarity: Rare
Collector Number: 132
Oracle Text
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Willing
Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Keywords
Format Legalities
Card Rulings
- July 1, 2013
A creature that comes under your control after Ready resolves will not be granted by this effect.
Source: wotc - April 15, 2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
Source: wotc - April 15, 2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
Source: wotc - April 15, 2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
Source: wotc - April 15, 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
Source: wotc - April 15, 2013
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
Source: wotc - April 15, 2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
Source: wotc - April 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Source: wotc - April 15, 2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
Source: wotc - April 15, 2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
Source: wotc - April 15, 2013
A creature that comes under your control after Willing resolves won't have deathtouch or lifelink, because adding abilities does change a creature's characteristics.
Source: wotc - April 15, 2013
Multiple instances of deathtouch or lifelink are redundant.
Source: wotc - April 15, 2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.