Reprobation

Printings

  • Modern Horizons (MH1)#23
  • Jumpstart: Historic Horizons (J21)#116

Reprobation

Card Information

Type: Enchantment — Aura

Mana Cost: 1White mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Modern Horizons (MH1)

Rarity: Common

Collector Number: 23

Oracle Text

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Keywords

Enchant

Format Legalities

duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Legal)

Card Rulings

  1. June 14, 2019

    If a noncreature permanent becomes a creature and is enchanted with Reprobation, it will remain a creature thanks to Reprobation’s effect, even when the original effect that made it a creature expires.

    Source: wotc
  2. June 14, 2019

    The enchanted creature retains any supertypes it had, such as legendary or snow.

    Source: wotc
  3. June 14, 2019

    If the enchanted creature gains an ability after Reprobation becomes attached to it, it will keep that ability.

    Source: wotc
  4. June 14, 2019

    Reprobation overwrites all previous effects that set the enchanted creature’s creature types, card types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Reprobation becomes attached will overwrite that portion of the effect.

    Source: wotc
  5. June 14, 2019

    Effects that modify the enchanted creature’s power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters).

    Source: wotc

Price History

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