Rocksteady, Mutant Marauder

Printings

  • Teenage Mutant Ninja Turtles Eternal (TMC)#94
  • Teenage Mutant Ninja Turtles Eternal (TMC)#33

Rocksteady, Mutant Marauder

Card Information

Type: Legendary Creature — Rhino Mutant

Mana Cost: 2Green mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for G

Set: Teenage Mutant Ninja Turtles Eternal (TMC)

Rarity: Rare

Collector Number: 94

Oracle Text

Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

Keywords

Partner withPartnerTrample

Format Legalities

tlr(Legal)
duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

Rocksteady, Mutant Marauder(Legendary Creature — Rhino Mutant)
Bebop, Skull & Crossbones(Legendary Creature — Boar Mutant)

Card Rulings

  1. January 27, 2026

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

    Source: wotc
  2. January 27, 2026

    Both commanders start in the command zone, and the remaining 98 cards your deck are shuffled to become your library.

    Source: wotc
  3. January 27, 2026

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

    Source: wotc
  4. January 27, 2026

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

    Source: wotc
  5. January 27, 2026

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Source: wotc
  6. January 27, 2026

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

    Source: wotc
  7. January 27, 2026

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

    Source: wotc
  8. January 27, 2026

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

    Source: wotc
  9. January 27, 2026

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

    Source: wotc

Price History

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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