
Printings
Runic Armasaur
Card Information
Type: Creature — Dinosaur
Mana Cost: 1
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Core Set 2019 (M19)
Rarity: Rare
Collector Number: 200
Oracle Text
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Format Legalities
Card Rulings
- July 13, 2018
Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
Source: wotc - July 13, 2018
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
Source: wotc - July 13, 2018
Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
Source: wotc - July 13, 2018
Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.