
Saving Grace
Card Information
Type: Enchantment — Aura
Mana Cost: 1
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Hour of Devastation (HOU)
Rarity: Uncommon
Collector Number: 21
Oracle Text
Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Keywords
Format Legalities
Card Rulings
- July 14, 2017
Saving Grace's ability has no effect on damage already dealt earlier in the turn.
Source: wotc - July 14, 2017
More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
Source: wotc - July 14, 2017
If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
Source: wotc - July 14, 2017
Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
Source: wotc - July 14, 2017
If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.