
Searing Rays
Card Information
Type: Sorcery
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Invasion (INV)
Rarity: Uncommon
Collector Number: 165
Oracle Text
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Format Legalities
duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)
Card Rulings
- October 4, 2004
You choose the color on resolution. Your opponent does not get to respond between the color choice and the damage happening. They need to use any damage prevention they want before you choose a color.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.
Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink