
Printings
Sefris of the Hidden Ways
Card Information
Type: Legendary Creature — Human Wizard
Mana Cost:
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Forgotten Realms Commander (AFC)
Rarity: Mythic
Collector Number: 3
Oracle Text
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Keywords
Format Legalities
Related Cards
Card Rulings
- September 24, 2021
Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
Source: wotc - July 23, 2021
Moving into a dungeon room will cause its room ability to trigger.
Source: wotc - July 23, 2021
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Source: wotc - July 23, 2021
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Source: wotc - July 23, 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
Source: wotc - July 23, 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Source: wotc - July 23, 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Source: wotc - July 23, 2021
A player may only have one dungeon in the command zone at a time.
Source: wotc - July 23, 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Source: wotc - July 23, 2021
Dungeons are removed from the game as a state-based action.
Source: wotc - July 23, 2021
Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
Source: wotc - July 23, 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.