
Printings
Sengir Vampire
Card Information
Type: Creature — Vampire
Mana Cost: 3
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Jumpstart (JMP)
Rarity: Uncommon
Collector Number: 275
Oracle Text
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Keywords
Format Legalities
Card Rulings
- September 22, 2011
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
Source: wotc - September 22, 2011
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
Source: wotc - July 15, 2007
If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
Source: wotc
Price History

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