
Sevinne, the Chronoclasm
Card Information
Type: Legendary Creature — Human Wizard
Mana Cost: 2
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Commander 2019 (C19)
Rarity: Mythic
Collector Number: 49
Oracle Text
Prevent all damage that would be dealt to Sevinne. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Format Legalities
Card Rulings
- August 23, 2019
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
Source: wotc - August 23, 2019
The copy that Sevinne's ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. Any of that spell's effects that apply only if it was cast from a graveyard won't apply.
Source: wotc - August 23, 2019
Sevinne's ability will copy any instant or sorcery spell, not just one with targets.
Source: wotc - August 23, 2019
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
Source: wotc - August 23, 2019
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can't trigger that turn.
Source: wotc - August 23, 2019
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
Source: wotc - August 23, 2019
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
Source: wotc - August 23, 2019
A copy is created even if the spell that caused Sevinne's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.