Silas Renn, Seeker Adept

Printings

  • Commander Legends (CMR)#536
  • Commander 2016 (C16)#43
  • The Brothers' War Commander (BRC)#129
  • Treasure Chest (PZ2)#51
  • Magic Online Promos (PRM)#86174

Silas Renn, Seeker Adept

Card Information

Type: Legendary Artifact Creature — Human

Mana Cost: 1Blue manaBlack mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for U

Set: Commander Legends (CMR)

Rarity: Mythic

Collector Number: 536

Oracle Text

Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)

Keywords

PartnerDeathtouch

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. November 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    Source: wotc
  2. November 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    Source: wotc
  3. November 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Source: wotc
  4. November 10, 2020

    An effect that instructs you to "cast" a card doesn't allow you to play lands.

    Source: wotc
  5. November 10, 2020

    You may cast that card this turn even if Silas Renn leaves the battlefield.

    Source: wotc
  6. November 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    Source: wotc
  7. November 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    Source: wotc
  8. November 10, 2020

    Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.

    Source: wotc
  9. November 10, 2020

    If you don't cast the card, it remains in your graveyard.

    Source: wotc
  10. November 10, 2020

    Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.

    Source: wotc
  11. November 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Source: wotc
  12. November 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Source: wotc
  13. November 10, 2020

    You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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