Skullbriar, the Walking Grave

Printings

  • Double Masters 2022 (2X2)#277
  • Double Masters 2022 (2X2)#540
  • The List (PLST)#CMD-227
  • Commander 2011 (CMD)#227
  • Commander Anthology Volume II (CM2)#165

Skullbriar, the Walking Grave

Card Information

Type: Legendary Creature — Zombie Elemental

Mana Cost: Black manaGreen mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for G

Set: Double Masters 2022 (2X2)

Rarity: Rare

Collector Number: 277

Oracle Text

Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Keywords

Haste

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. September 22, 2011

    The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.

    Source: wotc
  2. September 22, 2011

    Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.

    Source: wotc
  3. September 22, 2011

    Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.

    Source: wotc
  4. September 22, 2011

    Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.

    Source: wotc
  5. September 22, 2011

    If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.

    Source: wotc
  6. September 22, 2011

    Skullbriar retains all counters, not just +1/+1 counters.

    Source: wotc
  7. September 22, 2011

    Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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