Smell Fear

Printings

  • Modern Horizons 2 (MH2)#173
  • Jumpstart: Historic Horizons (J21)#638

Smell Fear

Card Information

Type: Sorcery

Mana Cost: 1Green mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for G

Set: Modern Horizons 2 (MH2)

Rarity: Common

Collector Number: 173

Oracle Text

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Keywords

FightProliferate

Format Legalities

duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Legal)

Card Rulings

  1. June 18, 2021

    You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.

    Source: wotc
  2. June 18, 2021

    If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.

    Source: wotc
  3. June 18, 2021

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

    Source: wotc
  4. June 18, 2021

    While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

    Source: wotc
  5. June 18, 2021

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

    Source: wotc
  6. June 18, 2021

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

    Source: wotc
  7. June 18, 2021

    If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.

    Source: wotc

Price History

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