Smuggler's Surprise

Printings

  • Outlaws of Thunder Junction (OTJ)#180
  • Outlaws of Thunder Junction Promos (POTJ)#180p
  • Outlaws of Thunder Junction Promos (POTJ)#180s
  • Outlaws of Thunder Junction (OTJ)#345

Smuggler's Surprise

Card Information

Type: Instant

Mana Cost: Green mana

CMC: 1

Part of the Reserved List: No

Color Identity: Mana symbol for G

Set: Outlaws of Thunder Junction (OTJ)

Rarity: Rare

Collector Number: 180

Oracle Text

Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Keywords

SpreeMill

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Legal)
paupercommander(Not Legal)

Card Rulings

  1. April 12, 2024

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

    Source: wotc
  2. April 12, 2024

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

    Source: wotc
  3. April 12, 2024

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

    Source: wotc
  4. April 12, 2024

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

    Source: wotc
  5. April 12, 2024

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

    Source: wotc
  6. April 12, 2024

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

    Source: wotc
  7. April 12, 2024

    No matter which modes you choose, you always follow the instructions in the order they are written.

    Source: wotc
  8. April 12, 2024

    If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

    Source: wotc
  9. April 12, 2024

    You can't choose the same mode more than once.

    Source: wotc
  10. April 12, 2024

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

    Source: wotc
  11. April 12, 2024

    The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

    Source: wotc
  12. April 12, 2024

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

    Source: wotc
  13. April 12, 2024

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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