
Sonic Assault
Card Information
Type: Instant
Mana Cost: 1
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Guilds of Ravnica (GRN)
Rarity: Common
Collector Number: 199
Oracle Text
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Keywords
Format Legalities
Card Rulings
- October 5, 2018
If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
Source: wotc - October 5, 2018
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
Source: wotc - October 5, 2018
Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
Source: wotc - October 5, 2018
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Source: wotc - October 5, 2018
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
Source: wotc - October 5, 2018
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.