Spellweaver Volute

Printings

  • Future Sight (FUT)#59
  • The List (PLST)#FUT-59

Spellweaver Volute

Card Information

Type: Enchantment — Aura

Mana Cost: 3Blue manaBlue mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Future Sight (FUT)

Rarity: Rare

Collector Number: 59

Oracle Text

Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.

Keywords

Enchant

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. May 1, 2007

    When you cast a sorcery spell, Spellweaver Volute's ability triggers. It will make a copy of the enchanted card. The copy will exist in the graveyard. You'll have the option to cast the copy. If you don't, the copy remains in the graveyard and ceases to exist the next time state-based actions are checked. If you do cast the copy, the copy is cast from the graveyard. After you finish casting it, the enchanted card is exiled and you must choose a new instant card in a graveyard to attach Spellweaver Volute to. If you can't, Spellweaver Volute remains on the battlefield attached to nothing and is then put into the graveyard the next time state-based actions are checked.

    Source: wotc
  2. May 1, 2007

    Say Spellweaver Volute's ability triggers, then Spellweaver Volute leaves the battlefield in response. Then the instant card that was enchanted is removed from the graveyard in response. When the Volute's ability resolves, it will check its last existence on the battlefield and identify the "enchanted card" as that instant card, so the card is copied and controller of the triggered ability may cast it.

    Source: wotc
  3. May 1, 2007

    The Aura will be on the battlefield attached to a card in a different zone. The Aura won't be in the graveyard. The enchanted card won't be on the battlefield.

    Source: wotc
  4. May 1, 2007

    Say Spellweaver Volute's ability triggers, then the enchanted instant card is exiled in response. Spellweaver Volute, which is now enchanting nothing, is put into its owner's graveyard as a state-based action. When the Volute's ability resolves, it will check its last existence on the battlefield and identify the "enchanted card" as "nothing," so no copy is created.

    Source: wotc
  5. May 1, 2007

    This Aura targets, and enchants, an instant card in a graveyard. This is the first Aura that enchants something that's neither a permanent nor a player.

    Source: wotc
  6. May 1, 2007

    If the enchanted card changes zones (due to being cast with flashback, or being exiled with Cremate, for example), Spellweaver Volute "falls off" and is put into its owner's graveyard as a state-based action.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg

DMCA.com Protection Status