
Steal Enchantment
Card Information
Type: Enchantment — Aura
Mana Cost:
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Tempest (TMP)
Rarity: Uncommon
Collector Number: 90
Oracle Text
Enchant enchantment You control enchanted enchantment.
Keywords
Enchant
Format Legalities
duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)
Card Rulings
- October 4, 2004
When a player takes control of an enchantment, they do not get to change anything about the enchantment (such as what creature it is on, what choices it has or anything) at that time. They just become its controller.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.
Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink