Struggle for Project Purity

Printings

  • Fallout (PIP)#39
  • Fallout (PIP)#908
  • Fallout (PIP)#380
  • Fallout (PIP)#567

Struggle for Project Purity

Card Information

Type: Enchantment

Mana Cost: 3Blue mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Fallout (PIP)

Rarity: Rare

Collector Number: 39

Oracle Text

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

Struggle for Project Purity(Enchantment)
Radiation(Card)

Card Rulings

  1. March 8, 2024

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

    Source: wotc
  2. March 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

    Source: wotc
  3. March 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

    Source: wotc
  4. March 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

    Source: wotc
  5. March 8, 2024

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

    Source: wotc
  6. March 8, 2024

    The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

    Source: wotc
  7. March 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

    Source: wotc
  8. March 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

    Source: wotc
  9. March 8, 2024

    If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

    Source: wotc
  10. March 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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