
Printings
Sweatworks Brawler
Card Information
Type: Creature — Human Artificer
Mana Cost: 3
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Aether Revolt (AER)
Rarity: Common
Collector Number: 100
Oracle Text
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace
Keywords
Format Legalities
Card Rulings
- February 9, 2017
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
Source: wotc - February 9, 2017
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
Source: wotc - February 9, 2017
Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
Source: wotc - February 9, 2017
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
Source: wotc - February 9, 2017
Improvise doesn't change a spell's mana cost or mana value.
Source: wotc - February 9, 2017
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
Source: wotc - February 9, 2017
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
Source: wotc - February 9, 2017
If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.