Teferi, Druid of Argoth
Card Information
Type: Legendary Creature — Human Druid
Mana Cost: 2
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: ()
Rarity:
Collector Number:
Oracle Text
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Keywords
Format Legalities
Card Rulings
- November 8, 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Source: wotc - November 8, 2024
Teferi’s last ability means that in order for an opponent to cast a spell, it must be that opponent’s turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.
Source: wotc - November 8, 2024
If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent controls Teferi, Mage of Zhalfir), the restriction of Teferi’s last ability takes precedence over that permission.
Source: wotc - November 8, 2024
If a spell on the stack has split second while you control Teferi, you can’t suspend creature cards since split second stops you from casting them, even though suspending them is a special action.
Source: wotc - November 8, 2024
While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.
Source: wotc - November 8, 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Source: wotc - November 8, 2024
If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can’t cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.
Source: wotc - November 8, 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.