Tezzeret the Seeker

Printings

  • Modern Masters 2015 (MM2)#62
  • Shards of Alara (ALA)#60
  • Secret Lair Drop (SLD)#1111
  • Secret Lair Drop (SLD)#1619
  • Mythic Edition (MED)#WS4
  • Duel Decks: Elspeth vs. Tezzeret (DDF)#39

Tezzeret the Seeker

Card Information

Type: Legendary Planeswalker — Tezzeret

Mana Cost: 3Blue manaBlue mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Modern Masters 2015 (MM2)

Rarity: Mythic

Collector Number: 62

Oracle Text

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 1, 2009

    A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

    Source: wotc
  2. October 1, 2009

    The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

    Source: wotc
  3. October 1, 2008

    The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.

    Source: wotc
  4. October 1, 2008

    The third ability causes artifacts you control to become creatures in addition to their other card types.

    Source: wotc
  5. October 1, 2008

    The third ability affects all artifacts you control, including artifacts that are already creatures.

    Source: wotc
  6. October 1, 2008

    For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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