
Printings
The Celestus
Card Information
Type: Legendary Artifact
Mana Cost: 3
CMC: 3
Part of the Reserved List: No
Set: Innistrad: Double Feature (DBL)
Rarity: Rare
Collector Number: 252
Oracle Text
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Format Legalities
Related Cards
Card Rulings
- September 24, 2021
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Source: wotc - September 24, 2021
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Source: wotc - September 24, 2021
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
Source: wotc - September 24, 2021
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Source: wotc - September 24, 2021
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Source: wotc - September 24, 2021
If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.