
Printings
The Great Aurora
Card Information
Type: Sorcery
Mana Cost: 6
CMC: 9
Part of the Reserved List: No
Color Identity:
Set: Magic Origins (ORI)
Rarity: Mythic
Collector Number: 179
Oracle Text
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Format Legalities
Card Rulings
- June 22, 2015
A token is owned by the player under whose control it entered the battlefield. Tokens shuffled into a library count toward the number of cards drawn, though they cease to exist upon becoming part of a library. Regardless of what you’re using to represent tokens, you won’t shuffle that physical object into your library.
Source: wotc - June 22, 2015
As The Great Aurora resolves, first you choose any number of land cards in your hand to put onto the battlefield, and then each other player in turn order does the same. The lands enter the battlefield simultaneously.
Source: wotc - June 22, 2015
If a player is required to draw more cards than their library contains, that player loses the game. If all players lose the game this way, the game is a draw.
Source: wotc - June 22, 2015
The number of cards you draw is equal to the number of permanents on the battlefield that you shuffle into your library plus the number of cards from your hand that you shuffle into your library.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.