The Lord of Pain

The Lord of Pain

Card Information

Type: Legendary Creature — Human Assassin

Mana Cost: 3Black manaRed mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for R

Set: Duskmourn: House of Horror Commander (DSC)

Rarity: Mythic

Collector Number: 3

Oracle Text

Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

Keywords

Menace

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. September 20, 2024

    The Lord of Pain's last ability must target a player other than the one who cast the spell that caused the ability to trigger. That means that if it's just you and one other player in the game, you'll have to target yourself when that player casts their first spell each turn. (What did you expect? You summoned The Lord of Pain!)

    Source: wotc
  2. September 20, 2024

    If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.

    Source: wotc
  3. September 20, 2024

    Spells and abilities that cause opponents to gain life still resolve while The Lord of Pain is on the battlefield. They won't gain life, but any other effects of that spell or ability will still happen.

    Source: wotc
  4. September 20, 2024

    If an effect says to set an opponent's life total to a number that's higher than their current life total, that player's life total won't change.

    Source: wotc

Price History

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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