The Master of Keys

The Master of Keys

Card Information

Type: Legendary Enchantment Creature — Horror

Mana Cost: XWhite manaBlue manaBlack mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for UMana symbol for W

Set: Duskmourn: House of Horror Commander (DSC)

Rarity: Mythic

Collector Number: 4

Oracle Text

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Keywords

FlyingMill

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. September 20, 2024

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    Source: wotc
  2. September 20, 2024

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

    Source: wotc
  3. September 20, 2024

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

    Source: wotc
  4. September 20, 2024

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    Source: wotc
  5. September 20, 2024

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

    Source: wotc
  6. September 20, 2024

    If The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.

    Source: wotc
  7. September 20, 2024

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    Source: wotc
  8. September 20, 2024

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.

    Source: wotc
  9. September 20, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    Source: wotc
  10. September 20, 2024

    Escape's permission doesn't change when you may cast the spell from your graveyard.

    Source: wotc
  11. September 20, 2024

    If you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg

DMCA.com Protection Status