Timesifter

Timesifter

Card Information

Type: Artifact

Mana Cost: 5

CMC: 5

Part of the Reserved List: No

Set: Mirrodin (MRD)

Rarity: Rare

Collector Number: 262

Oracle Text

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. May 1, 2006

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    Source: wotc
  2. December 1, 2004

    Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.

    Source: wotc
  3. December 1, 2004

    If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.

    Source: wotc
  4. December 1, 2004

    A land card has a mana value of 0.

    Source: wotc
  5. December 1, 2004

    Each player must exile the top card of their library at the start of each upkeep step.

    Source: wotc
  6. December 1, 2004

    If multiple extra turns are created in a game, the most recently created extra turn is taken first.

    Source: wotc
  7. December 1, 2004

    Each time there's a tie for the highest cost, only the players involved in the tie continue.

    Source: wotc
  8. December 1, 2004

    If a player fails to exile a card, they can't take the extra turn.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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