
Printings
Touch the Spirit Realm
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Kamigawa: Neon Dynasty (NEO)
Rarity: Uncommon
Collector Number: 40
Oracle Text
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Keywords
Format Legalities
Card Rulings
- February 18, 2022
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Source: wotc - February 18, 2022
If a channel ability requires a target, you may not activate it without a target just to discard the card.
Source: wotc - February 18, 2022
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
Source: wotc - February 18, 2022
Discarding the card is part of the cost to activate a channel ability.
Source: wotc - February 18, 2022
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Source: wotc - February 18, 2022
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.