Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Printings

  • Innistrad: Double Feature (DBL)#246
  • Innistrad: Midnight Hunt Promos (PMID)#246s
  • Secret Lair Drop (SLD)#1612
  • Innistrad: Midnight Hunt (MID)#311
  • Innistrad: Midnight Hunt (MID)#246

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Card Information

Type (Front): Legendary Creature — Human Werewolf

Type (Back): Legendary Creature — Werewolf

Mana Cost (Front): 1Red manaGreen mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for GMana symbol for R

Set: Innistrad: Double Feature (DBL)

Rarity: Rare

Collector Number: 246

Oracle Text

Tovolar, Dire Overlord

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound

3/3

Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound

4/4

Keywords

DayboundTransformNightbound

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge(Legendary Creature — Human Werewolf // Legendary Creature — Werewolf)
Day // Night(Card // Card)

Card Rulings

  1. September 24, 2021

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

    Source: wotc
  2. September 24, 2021

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

    Source: wotc
  3. September 24, 2021

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

    Source: wotc
  4. September 24, 2021

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

    Source: wotc
  5. September 24, 2021

    If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

    Source: wotc
  6. September 24, 2021

    The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

    Source: wotc
  7. September 24, 2021

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

    Source: wotc
  8. September 24, 2021

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

    Source: wotc
  9. September 24, 2021

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

    Source: wotc
  10. September 24, 2021

    The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

    Source: wotc
  11. September 24, 2021

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

    Source: wotc
  12. September 24, 2021

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg

DMCA.com Protection Status