Umori, the Collector

Printings

  • Ikoria: Lair of Behemoths (IKO)#231
  • Ikoria: Lair of Behemoths (IKO)#358
  • Ikoria: Lair of Behemoths Promos (PIKO)#231p
  • Multiverse Legends (MUL)#192z
  • Magic Online Promos (PRM)#80813
  • Multiverse Legends (MUL)#62
  • Multiverse Legends (MUL)#127
  • Ikoria: Lair of Behemoths Promos (PIKO)#231s
  • Multiverse Legends (MUL)#192

Umori, the Collector

Card Information

Type: Legendary Creature — Ooze

Mana Cost: 2Black or Green manaBlack or Green mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for G

Set: Ikoria: Lair of Behemoths (IKO)

Rarity: Rare

Collector Number: 231

Oracle Text

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

Keywords

Companion

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. June 1, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    Source: wotc
  2. June 1, 2020

    Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

    Source: scryfall
  3. June 1, 2020

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

    Source: scryfall
  4. June 1, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    Source: wotc
  5. April 17, 2020

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

    Source: wotc
  6. April 17, 2020

    To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.

    Source: wotc
  7. April 17, 2020

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

    Source: wotc
  8. April 17, 2020

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

    Source: wotc
  9. April 17, 2020

    Land cards in your deck may have any number of additional types that may be shared with other cards or not.

    Source: wotc
  10. April 17, 2020

    Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.

    Source: wotc
  11. April 17, 2020

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

    Source: wotc
  12. April 17, 2020

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

    Source: wotc
  13. April 17, 2020

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

    Source: wotc
  14. April 17, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    Source: wotc
  15. April 17, 2020

    Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.

    Source: wotc
  16. April 17, 2020

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

    Source: wotc
  17. April 17, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    Source: wotc

Price History

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