Urban Evolution

Printings

  • Commander Legends (CMR)#455
  • The List (PLST)#MM3-198
  • RNA Guild Kit (GK2)#126
  • Duel Decks: Elspeth vs. Kiora (DDO)#57
  • Modern Horizons 3 Commander (M3C)#276
  • New Capenna Commander (NCC)#355
  • Modern Masters 2017 (MM3)#198
  • Pioneer Masters (PIO)#251
  • Gatecrash (GTC)#204
  • Ultimate Masters (UMA)#208
  • Commander 2019 (C19)#205

Urban Evolution

Card Information

Type: Sorcery

Mana Cost: 3Green manaBlue mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for GMana symbol for U

Set: Commander Legends (CMR)

Rarity: Uncommon

Collector Number: 455

Oracle Text

Draw three cards. You may play an additional land this turn.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. December 7, 2018

    Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.

    Source: wotc
  2. December 7, 2018

    The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.

    Source: wotc
  3. December 7, 2018

    If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.

    Source: wotc

Price History

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