
Printings
Vihaan, Goldwaker
Card Information
Type: Legendary Creature — Dwarf Warlock
Mana Cost:
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Outlaws of Thunder Junction Commander (OTC)
Rarity: Mythic
Collector Number: 8
Oracle Text
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Format Legalities
Card Rulings
- April 12, 2024
Treasures you control will keep any abilities they previously had while they’re creatures.
Source: wotc - April 12, 2024
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
Source: wotc - April 12, 2024
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
Source: wotc - April 12, 2024
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Source: wotc - April 12, 2024
If a Treasure you control is already a creature when Vihaan’s second ability resolves and you choose to apply its effect to all Treasures you control, that effect will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.