Warp World

Printings

  • Magic 2010 (M10)#163
  • The List (PLST)#RAV-150
  • Tenth Edition (10E)#248
  • Ravnica: City of Guilds (RAV)#150

Warp World

Card Information

Type: Sorcery

Mana Cost: 5Red manaRed manaRed mana

CMC: 8

Part of the Reserved List: No

Color Identity: Mana symbol for R

Set: Magic 2010 (M10)

Rarity: Rare

Collector Number: 163

Oracle Text

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. May 3, 2019

    If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.

    Source: wotc
  2. October 1, 2009

    4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.

    Source: wotc
  3. October 1, 2009

    Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.

    Source: wotc
  4. October 1, 2009

    2) Each player shuffles those permanents into their library.

    Source: wotc
  5. October 1, 2009

    5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.

    Source: wotc
  6. October 1, 2009

    3) Each player reveals cards from the top of their library equal to the number that player counted.

    Source: wotc
  7. October 1, 2009

    6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.

    Source: wotc
  8. October 1, 2009

    1) Each player counts the number of permanents they own.

    Source: wotc
  9. October 1, 2009

    Taking it slowly, here's what happens when Warp World resolves:

    Source: wotc
  10. October 15, 2006

    Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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