
Printings
We Ride at Dawn
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Outlaws of Thunder Junction Commander (OTC)
Rarity: Rare
Collector Number: 12
Oracle Text
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Format Legalities
Related Cards
Card Rulings
- April 12, 2024
If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.
Source: wotc - April 12, 2024
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
Source: wotc - April 12, 2024
You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.
Source: wotc - April 12, 2024
If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.
Source: wotc - April 12, 2024
When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.