
Printings
Wild Swing
Card Information
Type: Sorcery
Mana Cost: 3
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Shadowmoor (SHM)
Rarity: Uncommon
Collector Number: 108
Oracle Text
Choose three target nonenchantment permanents. Destroy one of them at random.
Format Legalities
Card Rulings
- May 1, 2008
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
Source: wotc - May 1, 2008
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.