
Printings
Witch Hunt
Card Information
Type: Enchantment
Mana Cost: 4
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Commander 2013 (C13)
Rarity: Rare
Collector Number: 133
Oracle Text
Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Format Legalities
Card Rulings
- October 17, 2013
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
Source: wotc - October 17, 2013
The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.
Source: wotc - October 17, 2013
To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.
Source: wotc - October 17, 2013
Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
Source: wotc - October 17, 2013
If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
Source: wotc - October 17, 2013
If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.