
Printings
Wizard Class
Card Information
Type: Enchantment — Class
Mana Cost:
CMC: 1
Part of the Reserved List: No
Color Identity:
Set: Adventures in the Forgotten Realms (AFR)
Rarity: Uncommon
Collector Number: 81
Oracle Text
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Format Legalities
Related Cards
Card Rulings
- July 23, 2021
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Source: wotc - July 23, 2021
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Source: wotc - July 23, 2021
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Source: wotc - July 23, 2021
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Source: wotc - July 23, 2021
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Source: wotc - July 23, 2021
Gaining a level won't remove abilities that a Class had at a previous level.
Source: wotc - July 23, 2021
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.